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Tuesday, August 20 • 1:00pm - 1:45pm
Case Study: Empathy Games and the Humanities

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This presentation is a case study of the use of two "empathy games" in a Women & Culture course to demonstrate the transgender experience for students. The presenter paired two games, Lim and dys4ia, with readings and a video on the trans experience, and framed the games with specific questions for her students. The goal of the assignment was twofold: for the students, to give them multimodal "experience" with the transgender perspective, through readings by trans authors, a video created by a trans woman, and games developed by trans women. For the presenter (and the students), there was a research question of whether or not presenting a more "holistic" view of the trans experience would solve the problem developer ana anthropy put forth about empathy games - that they are "a kind of shortcut to allyship" and are not "a substitute for truly educating [oneself] on issues surrounding trans women's lives." The presenter hopes that by using a multimodal approach, she can help get students started on a path to a truer type of allyship.


avatar for Abi Johnson

Abi Johnson

Instructional Designer, The College of St. Rose
Abi Johnson graduated in 2015 from the University at Albany with a Bachelor's degree in Women's, Gender and Sexuality Studies, and a Master's degree in the same. Her research focus is on women, identity, and video games, as well as the use of video games in higher education.  She... Read More →

Tuesday August 20, 2019 1:00pm - 1:45pm
Room 153 Troy Middle School, 1976 Burdett Avenue, Troy NY12180

Attendees (4)