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Monday, August 19 • 1:00pm - 1:45pm
The Museum of Me: Using a Commercial Video Game to Foster Social and Emotional Learning in the Classroom

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The Museum of Me curricular unit leverages a rich interactive narrative to support teens on a journey of self-inquiry by fostering social and emotional learning (SEL) within the framework of a high school English class. A sense of emotional wellbeing is predictive of improved academic performance, but there are currently few appealing, developmentally appropriate methods to engage teens in their own social and emotional development. The presenter will demonstrate how the award-winning game, What Remains of Edith Finch, was used to support SEL, resilience, media literacy, ELA standards, and universal design for learning (UDL). These principles support efforts to meet teens where they are developmentally, to engage them deeply in a learning experience driven by their own interests, and to provide equitable opportunities for teens of diverse backgrounds to contribute and learn meaningfully by offering multiple entry points and engagement strategies. Attendees will leave with a roadmap for how to integrate existing digital games into classroom instruction to support teens’ holistic development, and how to design game-based curriculum using universal design and social and emotional learning as guiding principles.


avatar for Paul Darvasi

Paul Darvasi

Teacher, Royal St. George's College
Paul Darvasi is an educator, game designer, speaker, and writer whose work looks at the intersection of games, culture and learning. He teaches English and media studies in Toronto, Canada and is a doctoral candidate at York University. His research explores how commercial video games... Read More →

Attendees (10)